MODEL AGENDA


Meeting Participants
Time (PM)
Min
Lectern
 Activity

Sgt- At-Arms

7.00 - 7.01
1
Sgt-at-Arms
 Welcomes the President
7.01 - 7.05
4
President
 Calls the Meeting to Order

President

 Welcomes Guests
 Introduces TM of the day

Prepared Speakers

7.05 - 7.15
10
Toastmaster
 Opens the Workshop

1st Speaker

Project
 Introduces participants / roleplayers
Speech Title
 Welcomes Joke Master / Quiz master

2nd Speaker

Project
7.16 - 7.20
5
Joke Master
 Jokes and Humor
Speech Title
25
TM of Day
 Conducts Prepared Speeches

3rd Speaker

Project
 Conducts best Speaker voting
Speech Title
10
 BREAK

4th Speaker

Project
8.00 - 8.02
2
Toastmaster
 Introduces Table Topic master
Speech Title
15
TT Master
 Conducts Table Topics Session

Tips / Education Module Presenter

8.05 - 8.30
Table Topics Master
 Conducts best TT Speaker voting
2
Toastmaster
 Introduces General Evaluator

Table Topics Master

8.34 - 8.59
25
G. Evaluator
 Conducts Speech Evaluations
 Conducts best Evaluator Voting

Evaluation Team

 Asks AH Counters Report
 
General Evaluator
9.00 - 9.30
30
 Asks Grammarian's Report
 
Evaluator - 1
 Asks Timers full report
 
Evaluator - 2
 General Comments
 
Evaluator - 3
Toastmaster
 Announces & present awards
 
Evaluator - 4
 Closes the Educational session
 
AH Counter
President
 Conducts business meeting
 
Grammarian.
 Adjourns the meeting
 
Timer

TIMING GUIDELINES IN MINUTES
Activity
Time
Green light
Amber light
Red light
Disqualify if time
Ice Breaker Speeches
4-6
4
5
6
< 4:00 M or >6:30 M
Project Speeches
5-7
5
6
7
< 4:30 M or >7:30 M
Advanced Project Speeches
5-7
5
6
7
>5.00 Mor >7:30 M
All Evaluations
2-3
2:00
2:30
3:00
< 2:00 M or >3:30 M
Table Topic speeches
1-2
1.00
1.30
2.00
<1.00 M or > 2.30 M
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